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thanks .. i know about that bug yes .. no it doesn’t ignore the keypress and thats the problem :/ .. keypresses set bools for the direction to true and prevent the keypress in the other direction.. so when you press up and left too quickly, isUp=true, isDown, isLeft, isRight=false and the second keypress sets isLeft=true, isUp, isDown, isRight=false next movement will the happen to the left .. need to ignore inputs until the head moved ..

probably i’ll make a new version .. i kinda don’t want to modify my very first gamejam game, especially cause i’m so proud about it and cause the very positive feedback :)

sound and polishing aswell as updating the field is planned for v2 ;) maybe i’ll put a nokia frame around the gamefield .. eventually in 3D, depending how my blender skills grow :)