Very polished game with nice pen-and-paper aesthetics. Almost feels more like a tabletop game than a video game. Using the items you gather as a card deck during fights is a pretty neat idea. For my taste, it has a little too many different systems going on all at once, but I think that’s just a personal opinion.
I think my biggest gripe with the game right now is that drops are randomized. I could see this either as a complete roguelike or as a completely designed “campaign”, but considering that the game wants to be pretty hard and unforgiving (as far as I understand), the way it is right now just feels very RNG-dependent (not saying it necessarily is, but for a new player who has not yet figured out all the strategies, it definitely seems like that).
While I generally really dig how the UI works, it can feel a little cluttered at times. Also not entirely sure if I like time passing by itself, though I get the reasoning behind it.
Anyway, this may have sounded more negative than intended. I think this is a pretty cool start and I wonder where you’ll take it!