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Hi,

Thank You!

Workbench:

Unfortunately we useing a screen copy technique is used to make the game as fast as possible. This prevent the possibility to display it in a workbench window. (Windowed or fullscreen, Without this technique so many enemies on individual sprites would make the game very laggy)

Sound:

It's a sad but you have to make a compromiss! :S You only have 4 audio channels in an amiga. That is why in most cases (games) you can choose between music or sfx. A .mod music allready use all the 4 channels. Running them simultaniuos would couse breaks/glitches in music every time a shoot or boom sfx is played or (in reverse case) the sfx would be stopped when a new  instrument has been played in te music.