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Yo, thank you so much. There was plenty more I wanted to do with the game, but given the time limit, it turned out much closer to the weird idea I had in my head than I expected. Still might go back some time, and tweak/add some things, but for now, I'm pretty happy with it. 

My favorite thing abt super videotome is definitely the ability to have those non-blocking choices. That alone pushed me to get a lot more creative with the narrative than I might have otherwise. If I'm not mistaken,  the creator of the engine wrote that she was inspired by the way choices are presented in 'Ladykiller in a Bind', which I think is pretty great.

Oh, and I'm very much a novice/hobbyist game-maker, so I've never had the chance to collab w/ anyone, but I'm game to try something new (and I'm always down for some good ol' fashioned shit-shooting). 

Yeah I can see this game spider-webbing out into a massive number of options/endings if you wanted it to. Even at its current size, when I sent it around to my friends, none of us got the same ending! Feel free to hit me up at litrouke at gmail any time to connect about game stuff.