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(+1)

1) The skybox changes now work quite well, but I noticed that for some reason it keeps the lens effect on, even when it doesn't make sense in the context of a night sky. Which command disable it? 


2) Tried making a revolting door using the properties, the result were quite... bizzarre:



3) It is very annoying when the lights doesn't fit properly with the meshes, I waas wondering if there's a solution to this issue:


I've also noticed that in some cases the meshes doesn't even align themselves properly between each other on the grid, which becomes quite frustrating if you have to put them close toghever to avoid seeing a void zone.

6) One of the scrapped maps uses a rain effect within the BOXMOVER mesh, but when I tried to find in the editor properties there wasn't any of it, which is weird.

7) For the rocketslug enemy, when I loaded into this level, those two icons appeared right at when it spotted me or when I hit it:


Never happened in the main campaign, and it seemed like the enemy was screeching fine regardless. Maybe it's a cut sound or a preview mode error?

8) What are the commands for disabling the hud entirely?

(+1)

1) I think this calls for another patch  (there is probably a  SETMAPSUN  preview   left in the maplist.script)

2) did you use the   swingdoor   for movertype?
I think these have a limitation where you can only rotate them by the yaw  (green one on the gizmo) when placing them

3) this might be because of the limited lightmap size - or the lights position
(without looking at your map I can only guess)

4.. or 5?) align to grid
you can align a selected entity to the grid by pressing [
(it might help .. or make things worse)

6) I think these was not added to the zonetypes (rain was a last minute thing)
here is how you can make one:
- press V and draw a zone
- select it and enter the following command: MT rain

7) these are only displayed in debug mode (by default in preview mode you are in debug mode)
I guess these should be patched out to not annoy people - but they don't mean anything serious

8) so far there is only a command to remove all your guns: NOGUN
I need to add a patch for this too

(+1)

I added a new update to Patches.zip (Build 1831)
that addresses some of these issues
- ingame: you can toggle showing the hud with the command: HUD
- for the editor it now makes screenshots of prefabs (select entities and use the command SP
- in the editor you can access props in mode 3  (I also included some useful props that seem to have missed the release - including a working swinging door)