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(+1)

It was.. interesting.

I liked it, but it didn't feel very puzzle-y. I wasn't really thinking about the solutions, but rather just follow my instict (and most of the time it worked).

Take this with a mountain of salt, but I feel like this game could work like some of those randomly generated logic games (like sodoku for example), but I'm not sure if that's feasible for this game specifically (I never really looked at how these games work).

Ah, that’s probably because that’s how I did it. Making neat puzzles for a game jam is hard but I also like to say that this game could be randomly generated but it would be not easy or intuitive to play…