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(1 edit)

It's a nice game! Easy in the beginning but super hard in the end.

Side note: with an older version of emacs (27.1 ) the vendored copy of xelb didn't work:

No applicable method: xcb:-+request, nil, #s(xcb:DestroyWindow t 4 1 nil)

After changing the path in launch.sh to the xelb installed from elpa the game worked, but I got a bug - images were somehow corrupted:



P.S. Also, it seems that xcb-boomshine.el file doesn't correspond to its compiled version. For example there is no xcb-boomshine-new-game function defined :/
(+1)

I've resolved the glitch meanwhile on the Git repository, it turned out to be uninitialized memory. So feel free to pull a copy of xcb-boomshine.el from there: https://depp.brause.cc/xcb-boomshine


Kudos for persevering and making it work on Emacs 27.1, I'll work on a build script to make running the game a bit easier.

(+1)

> P.S. Also, it seems that xcb-boomshine.el file doesn't correspond to its compiled version. For example there is no xcb-boomshine-new-game function defined

That may be a side-effect of using Emacs 27.1 as the file is using the shorthands feature introduced in Emacs 28.1. If the feature is not available, the identifier would be boom-new-game instead.

Ah, I see :) I don't know a lot about emacs lisp...