Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Solid Fennel game!

If you want to keep the mouse bound to the window in love2d check out love.mouse.setGrabbed

Also, when you flip a sprite using x scale, make sure to offset it by its width.

Something like:

(let [xp (- x (if flipped sprite-width 0))
      scale-x (if flipped -1 1)]
  (love.graphics.draw image quad xp y rotation scale-x scale-y)