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So this is an ok start. It is way too easy as is, by mashing spacebar and holding left and right you can just clear the whole level in like 5 seconds.

If you expand this, I would limit the changing of direction somehow. Some ideas: 

  • A charge up power bar thing, over time the space bar can work again but then once used we have to wait and bounce normally.
  • Make it into a normal breakout with the bat at the bottom, but with 1 direction change per bat hit (or even multiple ones if powered up with a pickup like traditional breakout).
  • Make the change directions be pickups on the stage, and then allow the player to apply them at will through some kind of card/power selection system. So they become a strategic part of the breakout layout for the stage.
  • Allow space bar to change direction, but it always just adds 90 degrees to a diagonally moving ball. So we have to find a "flow" through the levels/screens.

I liked the touch of having the blocks fall down off the stage when hit. A sound effect, or splitting the blocks apart graphically into two or more particles, would add some needed oomph to hitting the blocks.

Thanks for the feedback. Lots of ideas on how to improve it to think about. Thanks. :)