So this is an ok start. It is way too easy as is, by mashing spacebar and holding left and right you can just clear the whole level in like 5 seconds.
If you expand this, I would limit the changing of direction somehow. Some ideas:
- A charge up power bar thing, over time the space bar can work again but then once used we have to wait and bounce normally.
- Make it into a normal breakout with the bat at the bottom, but with 1 direction change per bat hit (or even multiple ones if powered up with a pickup like traditional breakout).
- Make the change directions be pickups on the stage, and then allow the player to apply them at will through some kind of card/power selection system. So they become a strategic part of the breakout layout for the stage.
- Allow space bar to change direction, but it always just adds 90 degrees to a diagonally moving ball. So we have to find a "flow" through the levels/screens.
I liked the touch of having the blocks fall down off the stage when hit. A sound effect, or splitting the blocks apart graphically into two or more particles, would add some needed oomph to hitting the blocks.