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BounceOut's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
If 0 is not at all boingy and 5 is extremely boingy, how boingy is this game? | #14 | 3.500 | 3.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is a pretty cool idea. I like the way it takes something very familiar and changes it just a little but in a way that makes it feel very different. With some more playing around with the controls and adding some elements of difficulty or peril, this could turn out to be heaps of fun.
Thanks for the feedback, Yep, Plenty more that can be done to improve for sure. Thanks. :)
Off to a good start but over too quick. Wish it had more levels or challenges.
Thanks for the feedback, Yep, Definitely needs a bit more of a challenge. Thanks. :)
Neat game! It ends pretty fast, but it's fun to speedrun. My best time was 6 seconds.
Thanks for the feedback, Yeah, Need to work on the difficulty for sure. Thats a pretty quick time. Thanks. :)
This is a fun idea. Similar to Gawain, I found you could clear the bricks pretty easily if you mash jump and go left/right: but that might be something you could lean into if the blocks regenerated over time and at other edges of the game: just a random idea.
I liked this submission. Good job!
Thanks for the feedback, Definitely need to improve the difficulty for sure. Thanks. :)
So this is an ok start. It is way too easy as is, by mashing spacebar and holding left and right you can just clear the whole level in like 5 seconds.
If you expand this, I would limit the changing of direction somehow. Some ideas:
I liked the touch of having the blocks fall down off the stage when hit. A sound effect, or splitting the blocks apart graphically into two or more particles, would add some needed oomph to hitting the blocks.
Thanks for the feedback. Lots of ideas on how to improve it to think about. Thanks. :)
This is an interesting take on break out that I think has a ton of potential to be developed further. For one thing, given the nature of the ball bouncing, from all the walls, the bricks don’t all have to be at the top: they could be at the bottom and sides too. You could add unbreakable bricks you have to manoeuvre around. And the direction changes could be modelled as cards that you play at the right moment to change direction. Like I said, tons of potential :D
Thanks for the feedback, Some great ideas there, I really like the idea of blocks being at the bottom and sides as well. Thanks. :)