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This game has a clear goal, great atmosphere, and a great amount of polish.

First I want to talk about the art. I think the art is really well done and everything fits together well. The sprites are well animated and everything feels pretty alive. Also, URP is also a great addition to any 2d game. I did notice that some of the walls didn't stand out well against the floor which was a bit annoying, but once I knew to look out for it I was fine. Overall I like the variety, and it builds a great settings.

Next I want to go over the audio. The music's a great fit and creates a spooky but exciting feeling. The sound effects were simple but clearly convey what's going on. The silence on the title and during the intro are a bit off putting, but not a huge deal.

Last I want to go into the actual gameplay. I think the intro is nice touch (but be aware that wall of text will usually be skipped over). The calm beginning the introduce the player to your game is nice, and the variety of tools I got access to was cool to see. Although, I wasn't a big fan of the controls, and found myself just holding shift most of the time (It was also annoying to try and open a chest, but accidently use an item as well.). There's a lot of keys on the keyboard, don't be afraid to use them.

Additionally, while I like the concept of the traps, they run out fast and are tedious to use correctly. This often leads to me just punching things slowly to death.

One last thing to note was with the movement. It felt a bit slippery overall, and the player "jumps" when changing directions or going from stopped to moving, which caused me to get stuck on walls or bump into enemies on accident.

Overall, this game was very charming and one of the most polished entries. Cant wait to see what you all make next. (As usual) I apologize if this review was a bit much, but I'm doing this to all the games from this jam as I think critiques help us grow.

Thanks for the detailed feedback! The control scheme was a big complaint from everybody so i do plan on changing that should i work on the game more. I kind of figured some people would skip the letter info dump thing in the beginning, but i was kind of short on time so that was my bandaid fix for some kind of tutorial. I also definitely want to make traps a more important mechanic, so im glad you pointed that out. And the "jumping" when moving i think is an animation/art error on my part, but i think i can easily fix that. Overall, your feedback is really helpful and i really appreciate all the positive comments too!