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(1 edit) (+1)

Oh yeah, another 2048 inspired game in the jam !

I really liked the twist you bring to the 2048 formula, having objectives on top of the regular game really brings another layer of strategy to the game, that's amazing.

What I liked less is the presentation of the game. The flower motif is really good, but the low resolution made distinguishing the different flowers really hard at a glance (especially those of same colors like the 16 and the 2). And the story does nothing to me, not the subject matter, but just having to read so much stuff between levels isn't for me (but I'm sure others might love it).

And even though the gameplay is really fun, I'm not sure there is enough diversity for 20 different levels, I feel like 10 would have been a sweet spot for the jam.

Anyway, really cute, really charming and super clever.

You made something very fun !

(1 edit) (+1)

20 is a lot, I don't disagree, but the number of levels was determined by the needs of the story, even if that story is strictly optional it was a framing device I didn't want to leave behind. When the mechanics were designed and implemented I wasn't sure how long the story would be and I only thought of potential level diversifies after the fact.

I do agree that the resolution is too low and the visual clarity suffers for it in multiple ways, it's one of the first things I would have done differently on a do over, proud as I am of the 16px lilies.