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It's short and fun, with a level of production value rarely seen for a game in this scope. It would be fun to add a survival mode for those who wants to chill out and build their city until the world ends.

Thanks for the kinds words! I was planning to add in a couple more victory conditions beyond the "destroy all high-level lairs" for the Steam release - maybe something like "survive for 20 minutes against waves of monsters". This makes me think I should add a Sandbox mode too, where the player can just chill and build, and spawn enemy waves / lairs when they want to.

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Those are great ideas! A quick tutorial mode will help too once the game gets bigger. When you first start the game, show 'this is the guild house', this is the adventurer and you can train more in the guild house, etc.

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This was a great idea - I implemented just that for the Steam Next Fest, and I think it's helping new players get their bearings.