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Requiem

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A member registered Jul 04, 2020 · View creator page →

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I’m leaving this here just in case someone needs it. If you have not updated Ren’py, the FieldValue might not take min and max argument, so you can rearrange it this way to get it to work.

bar value FieldValue(persistent, "text_size", offset=text_size_minimum, range=text_size_maximum-text_size_minimum, step=1.0, style=u'slider')

Oh, this is great. Good work as always, Stella!

Hi. I suggest changing the name of the jump transform, as it confuses Ren’py (it thinks it’s a label jump). It’s a very easy fix, but I worry that a new dev might have problem with that.

You do a very good job with the imagery, and the sketch on photo works really well here.

The floating letters are especially beautiful and very smooth. Do you mind sharing the code?

I missed this when Neo-Twiny was still running, and I’m glad I get to this eventually. A beautiful concept, and I like how you turn a built-in feature into a narrative experience.

Not the original poster but I want to say I enjoy reading postmortems like this and would actively look for them (even for games I don’t actually play). I think it’s both informative and entertaining.

I definitely enjoy your thought process in this one, although I must say my eyes are truly bleeding at thin black on purple.

Hi! I recommend you to submit this to Make Visual Novel Asset Jam which is currently running. More people will get to see and use your tool!

Thanks for sharing!

Ren'Py GuiInspect community · Created a new topic Thanks!

Nice one, especially the ability to see all transforms applied! I was working with many layers and accidentally stacked transforms, causing sprites to appear in unintended places. Now it’s easier to find the problem.

This is cute! I’ll find a way to use it sometime in the future. Thanks for sharing!

Oh, this is good! Even the prototype provides nice, satisfying content to keep you occupied for a while. The idea of prestige is a good one, and the one thing I really like from this game is how nothing feels ‘wasted’.

Minimalist, stylized graphics work well here, and the animations are lively without being too busy.

The flavor could use some work, because I don’t really care or could relate that cloudlings produce magic and spirit summons other spirits… they’re just generic resources, it feels, but this is very very minor.

Also I have this particular Macleod track associated with Tolarian Community College Youtube channel, so it surprised me a bit when it played (and I hunted my tabs thinking I left Youtube open).

Good work overall!

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These are simple and useful. Pretty enough out of the box, and unobstrusive enough to fit into many kind of games. I use them for cut-ins. Thank you for sharing!

Thank you very much, I think that is fair!

Oh, this is really beautiful, thank you!

Excited to hear about this! I haven’t found a good project to use this on, but I have long waited for the opportunity.

One more thing along this question, since it’s been crossing my mind as well. Do you think it’s possible to add automatic textbox height scaling as well, so when the font size gets bigger, the textbox itself expands vertically to accommodate it? I believe it may cause your textbox background to be stretched depending on how your frame is constructed, but I feel like that’s a good enough tradeoff.

This comes just right in time! I have just added a couple of accessibility options and the scaling bugs me so much.

How would this work with Line Spacing Scaling in Shift+A (assuming that Font Size Scaling is unchanged but the Spacing is changed? Or what would happen if I replace the OG Font Size Scaling slider with this one, then use the Line Spacing slider? Would I have to disable that and let this plugin handle it instead?

Regarding the rule for AI generation, what is the verdict for a voice synthesizer like VoiceVox? It is mainly built on voice samples provided by real paid talents like the Vocaloids, and the wiki has the provider name for every model. However, it also makes use of deep learning (presumably to handle tricky conjugations and adopt a more natural tone in sentences?). As far as I know the training data is the voicebank the company builds themselves, but I can’t be certain they use no pretrained models with ethical concerns.

Light.vn community · Created a new topic English changelog

Hi! Since not everyone is on the Discord server, would you mind making the changelogs available here on itch.io too whenever you upload a new version? It would let people know the engine is still being actively maintained for EN speakers. Thanks and good work as always!

This is very beautiful.

I honestly did not expect this to come out of MVNA. Never thought I would want this.

Holy moly, thanks. I don’t know what I’m going to do with this but I sure am happy this exists.

It works now! Who knows it’s caused by a style guide. I haven’t seen any weird behavior so far from the hacky solution, but having that toggle is very nice of you, thanks!

Yeah, that’s what I’m thinking. I thought I could modify the function to take in variables, but then I retraced the script again and found about the text filter.

I may muck around to see if I can get it working with the ugly workarounds just because I have some free time in my hands, but I do like the simplicity of this plugin so I totally understand that it’s not going to be possible in your future plan for the code :D

Thanks a lot, it’s really plug-and-play!

Hi, thanks for the update! I find a curious behavior when trying out the tool. For some reason, it does not pause on em dashes (—) even if it’s included by default. It works on every other punctuations it shipped with. Still trying to figure out what might be the problem here, I’ll inform you if I find it.

This is beautiful and very useful! I would suggest making a way to add preset set of pauses so we can have different speech patterns for different characters (though your current code is already clear enough to modify).

Thanks a lot!

It keeps saying Cannot Convert OffsetMatrix/HueMatrix/RotateMatrix into renpy.display.matrix.Matrix to me. Any idea?

It looks cool! I really like the point emitter in Light.vn and having an easier access to do the same thing in Ren’py is so nice.

An interesting little game, a good example of sound scoping for a jam while still being fun to play.

This is an interesting extension

Thank you very much for playing!

This is so cool, what the heck? Congrats for releasing the pack!

Thank you for reading! I agree, the silhouettes and patterned sprites were initially placeholders, but I grew to like it and would keep the aesthetics for the full game (though I would have them properly designed and drawn by then).

Did you have trouble reading the text?

This is so atmospheric. I like the moody interface, the handdrawn feel… Great great use of limited assets, you set the tone just right. Normally I’d say this size of text at the bottom of the screen while the center pane shows largely nothing feels weird, but the emptiness works very well here. And when the art shows, it’s so very, very good! The writing is done very well too. There’s music in it, beautifully poetic, and surreal. This is one of my favorite entries so far. Thank you for your work! I’m keeping this to show my friends.

My only criticism is the hover effect on the menu buttons are really really subtle, so coupled with how small they are, it can be difficult to make out which button is being hovered on. For a longer game, I would prefer a clearer visual cue (but this one is short enough it doesn’t feel bad). It would be nice to have an option to enlarge the text.

This is so atmospheric. I like the moody interface, the handdrawn feel… Great great use of limited assets, you set the tone just right. Normally I’d say this size of text at the bottom of the screen while the center pane shows largely nothing feels weird, but the emptiness works very well here. And when the art shows, it’s so very, very good! The writing is done very well too. There’s music in it, beautifully poetic, and surreal. This is one of my favorite entries so far. Thank you for your work! I’m keeping this to show my friends.

My only criticism is the hover effect on the menu buttons are really really subtle, so coupled with how small they are, it can be difficult to make out which button is being hovered on. For a longer game, I would prefer a clearer visual cue (but this one is short enough it doesn’t feel bad). It would be nice to have an option to enlarge the text.

This is wonderful! I must admit I don’t really get where it goes initially, but the slow zoom out draws you in and you can’t stop watching. Excellent work all around (like anything you have released, truly).

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This is wonderful! I must admit I don’t really get where it goes initially, but the slow zoom out draws you in and you can’t stop watching. Excellent work all around (like anything you have released, truly).

I like how stylized the character arts and backgrounds are. The main menu is somehow very small compared to the size of the screen. Is this intended? There’s also a flicker of the dialogue box right after I start the game, though it’s very minor. The history zoom doesn’t work for me but I’m happy of the thought. I really appreciate the complete suite of VN features, which don’t always come with an Unity game.

I like how the choice menu appears and disappears. The narrator name seems to go outside the box at times, though?

Hmm. Interesting. An awkward opening, no one seems to know what’s going on…I’m torn. I think I personally would like an extra line or two in the beginning to set the scene, but this confusion is apt to the story. I must admit I have no idea what’s going on the first 15 minutes of this, and then. Oh. OH.

That was a good one. Great use of lighting too.

I like the how stylized the character arts and backgrounds are. The main menu is somehow very small compared to the size of the screen. Is this intended? There’s also a flicker of the dialogue box right after I start the game, though it’s very minor. The history zoom doesn’t work for me but I’m happy of the thought. I really appreciate the complete suite of VN features, which don’t always come with an Unity game.

I like how the choice menu appears and disappears. The narrator name seems to go outside the box at times, though?

Hmm. Interesting. An awkward opening, no one seems to know what’s going on…I’m torn. I think I personally would like an extra line or two in the beginning to set the scene, but this confusion is apt to the story. I must admit I have no idea what’s going on the first 15 minutes of this, and then. Oh. OH.

That was a good one. Great use of lighting too.

Thank you for your kind words! As you might have probably guessed, the diagonal framing on the opening scene was done very late in the jam. I had already done typesetting and had other things to do, so I decided to just…live with the out-of-bounds text for time being. The flowers are higanbana/spider lily, correct. Do you have difficulty in reading the text too? I’m taking everyone’s feedbacks regarding color balance and blurriness.

Thank you for your kind words. Yes, I’m testing hues again. It appears that some colors look quite differently on the screen I use to develop this. I plan to include a colour picker too so the players can adjust it on their monitors just in case (once I know how to do this in Light.VN)

Good job on that title screen, the moon is really striking. Default sound volume is a bit high. The opening sequence with the eyes is cool. As for the script, the infodumps about the settings peppered in Runa’s dialogues are not very natural, but totally understandable considering this is a jam game. Considering you use both NVL and ADV textboxes, the descriptions the characters are unlikely to voice out could be in the NVL mode.

MyCasket, though :cry: What a name for a grocery store. I kinda expect the game to end after the charm is returned. That would be kind of eerie (also nice that it still works even after we know what the twist is…right on the title!). Minimalist, atmospheric ambience works very well here.

I’ll admit I have a bit of a mood whiplash but the “today is the 25th” joke and the sudden chibi sprites got me to laugh. Ok the stream ending is a nice one. Not what I expected but a nice one. The pan up to the moon before closing is a nice touch. I’ll see how this goes as you finetune the details!