Additionally there is an oddity. If you beeline it towards the round table in the staff room, the camera doesn't always switch to the one in the hallway towards the bathroom; making it very difficult to aim.
This actually happens because of necessary trigger placements for camera changes. This is only an issue when speedruning the game because cutting corners (no pun intended) isn't how the game is meant to be played. If I can make this a little easier in the future I will, but for now it needs to stay the way it is so the cameras can switch correctly when playing the game the way it's intended!