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(+1)

Love the art style and the parenthesizing mechanic. The hand-drawn style (including the graph paper) is really cool.

I found that holding the button to shoot made the game easier (maybe too easier?). You may want to adjust the difficulty or how shooting works to compensate.

I found that too. Holding the button makes it easy to damage the enemies while they’re still half off-screen and not posing much of a threat. I’m not sure what I should do to solve this. Perhaps each enemy should get brief shields until they’re fully on the screen? That would be kind of inelegant though.

I’m not sure how other shoot-em-up games solve this problem. Any ideas?