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A jam submission

Eval-em-up!View game page

Execute the enemies as code.
Submitted by Cadence — 3 minutes, 1 second before the deadline
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Eval-em-up!'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation - how does it look/feel?#24.5714.571
Overall#63.9053.905
Entertainment - how enjoyable/replayable is it?#73.3573.357
Creativity - how original is the idea?#83.7863.786

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Love the art style and the parenthesizing mechanic. The hand-drawn style (including the graph paper) is really cool.

I found that holding the button to shoot made the game easier (maybe too easier?). You may want to adjust the difficulty or how shooting works to compensate.

Developer

I found that too. Holding the button makes it easy to damage the enemies while they’re still half off-screen and not posing much of a threat. I’m not sure what I should do to solve this. Perhaps each enemy should get brief shields until they’re fully on the screen? That would be kind of inelegant though.

I’m not sure how other shoot-em-up games solve this problem. Any ideas?

Submitted(+1)

Highly addictive, but I got killed with loop every time 😂

The visual style is appealing as well, kudos!

Developer

Thanks for the praise!

The code in all the enemies only activates on hit, so the boss only shoots at you when you shoot at the boss. Maybe with this knowledge you’ll be able to defeat it!

Submitted

Thanks, I’ll have a try at it :)

Submitted(+1)

It's interesting to have enemies with code :D The art is really nice too

Submitted

Cool!

Submitted(+1)

Love the art works!

Jam HostSubmitted

I tried building from source but got this error:

$ raco req -d
file-exists?: contract violation
  expected: path-string?
  given: #f
  context...:
   /home/dave/.local/share/racket/8.8-guix/pkgs/req-lib/req/cmdline.rkt:87:25
   .../racket/cmdline.rkt:191:51
   body of "/home/dave/.local/share/racket/8.8-guix/pkgs/req-lib/req/raco-req.rkt"
   /gnu/store/2mhw66fpdlf5i6iamyc1zc4kvnj7k9lf-racket-vm-cs-8.8/opt/racket-vm/collects/raco/raco.rkt:41:0
   body of "/gnu/store/2mhw66fpdlf5i6iamyc1zc4kvnj7k9lf-racket-vm-cs-8.8/opt/racket-vm/collects/raco/raco.rkt"
   body of "/gnu/store/2mhw66fpdlf5i6iamyc1zc4kvnj7k9lf-racket-vm-cs-8.8/opt/racket-vm/collects/raco/main.rkt"
Developer

raco req -d needs to be run inside the source directory.

Jam HostSubmitted

Hmm, that's where I'm running it.

Developer

In that case I don’t know what the problem is. You can try working around the problem by replacing that command with raco pkg install --auto --skip-installed priority-queue raylib ?

Submitted(+1)

I like the execution by execution :D.
I'd probably speed up the shots a bit more but very cool idea.

Developer(+1)

Thanks! I wanted to make sure players wouldn’t get frustrated by the difficulty as there are a lot of games for them to play through in this jam, so I erred on the side of making it easy. To make it more challenging for yourself, you could wait for the enemies to get 1/4 of the way across the screen before you start trying to shoot them; that way they have more time to gang up and start shooting their own projectiles. Or download the source and change their firing rate haha.

Submitted(+1)

A very enjoyable galliga game.

I really liked how the hit points left on your ship were built right into the graphic and things that were going to explode were labelled [explode]. Fantastic!

good game, cute art 10/10

Developer(+2)

Windows users can download a Windows build of the same game here: https://cadence.moe/friends/eval-em-up-windows.zip

Please note: Windows Smartscreen will almost certainly show a warning when you try to run the file. This is because I did not pay $500 to Microsoft for code signing. You’ll have to click “show more” and then “run anyway”.