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Actually, another concern is this:

IIRC China also practices the censorship of any media that are "historically inaccurate", based on some articles that I might have read. The "history inaccuracy" thing might again target the content of my game, which heavily features a (Christianized) Titanic alternate history theory as the focus (the theory states that the Devil (again, the Christian depiction of the entity) sunk the ship by jinxing it to its demise) (maybe I am wrong as the censorship of "historically inaccurate" media might only target those that depict Chinese history).

This, coupled with the religious content in my game, might even land me in more trouble IMHO.


It is better to have geoblocking features for such games (like mine) in order to keep me and those devs who make games with similar content safer from those issues.

isn't historical inaccuracy the whole point of fiction? as for titanic, not even that popular movie has much historical accuracy in it. yeah, there were some more or less accurate tidbits in it. But the story was completely fabricated and many things were changed, where they even knew how it went.