I have a few small suggestions that I hope can give this game more appeal to people trying it out and give it the recognition it deserves:
The introduction is a bit redundant when you are asked to give your soul to the devil. Many people would normally not agree to this and the game forces them back to the title screen and redo all the tutorial crafting and prison escape again. Its not a ton of time lost but can be pretty frustrating especially for a new player who is deciding if they want to play any further.
I suggest having the narrator come in after the second time you refuse and say something like "After realizing that there is no exit, the alchemist reluctantly agrees." and move the story forward instead of ending the game and wasting the player's time.
Another idea would be to put in an option in the title menu to skip the intro section altogether and start directly after the prison escape. Choices for extra lives could be selected in this menu. This would be perfect for players who want to just go directly into the real game.