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Oha, many MANY thanks for your feedback! I'm glad you liked the game - and that you liked the small interactions between the characters! I need to check what went wrong with the Party button, in theory it should change to GO GO GO only before the final boss. I will double check in my code, I might have messed up something in the last export. Did you play the Windows version, the browser version or any other?

Oh, sorry! I entered this URL in the itch app and downloaded it, but it looks like the version I was downloading was "8colorssentai_win_debug.zip"!

Uuuhm, the Debug version should be a low-performance but super stable version, so in principle that can't be the issue. Can you by chance link me your save files? You can find them by typing %appdata%\Godot\app_userdata\8colorsSentaiProject and pressing Enter in the Windows Explorer address bar. I suspect a flag didn't clear when you completed the game, thus causing the Arcade file to start with a "cleared last boss" state that triggered the GO! GO! GO! If you could send me your save files, I can check if this is the case.

Thanks a million in advance!

Here is the saved data!

https://drive.google.com/drive/folders/1uZ_p4zU_-c_y5Tk4je5SIorJyYqOXiZN?usp=dri...

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THANKS! It's definitely a flag that didn't clear after the story mode, though I don't understand why (yet). So, if you want to reset your arcade run and try it until I fix stuff, open the save file savedataArcade.cfg and replace "true" after "hasToShowLastBoss" with "false" (no quotes), then save the file. I would suggest to set bossBeaten0=0 and totalNumberOfTurns=0 too to have a fresh start.
I will investigate the bug, thanks a lot for reporting it again!

UPDATE: YES! I found the bug, it was something in the code that reset the game flags on arcade start/story start. I don't know why it didn't trigger any other chaotic bugs before? Weird... but it should be solved. I'll upload the new build soon.

Yay! I will try the arcade mode as well, looking forward to it!

To be honest, Arcade mode is just Story mode with a turn limit and no dialogues. You have 120 turns to beat the first 8 bosses and then one shot at beating Barion. The goal would be to finish it in the least amount of turns. My personal record for the first 8 bosses is 110 turns circa, give or take 5-6. I'd be curious to see what is the most optimal strategy, if players can find one!

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I tried many times and once lost to the last boss after defeating 8 bosses in 112 turns. I then removed the Sharpen Emerald Saber on Vesper and retreated once, but finished defeating 8 of them in 119 turns and was able to complete the game in a total of 177 turns.

The Arcade mode has a seemingly strict turn limit, but it was a very fun mode to figure out the strategy. MEOOOOOOW!!!

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THAT'S GREAT! Congratulations and thank you very much for playing! Arcade mode is intended as a challenge, the turn limit is very strict on purpose ;) Maybe I should add different difficulty levels, but I think it might already be interesting enough :D