Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(-3)

You should re-read my post. Especially the third block.

I never used the word coincidence. And when I used the word borrow, I was talking about bph borrowing from slay the spire.

But it led me to the question, how much could be imitated. A game like tetris is even copied with the whole name nowadays. And can you imagine what would be the result, if I put a devteam on the task: make me slay the spire, but with inventory items instead of cards.

The thing is, this is more a game mechanic. It is rather seldom seen - for now. It is a little bit more comples than match3, but has about the complexity of rpg maker core rules. The current setting is very slay the spire, but I hear they want to add some kind of story or story mode. If bph gets  very popular you might even see rpgmaker games with inventory mechanics instead of japanese turn based attack, special, guard etc fight mechanics. Just like you saw match3 implemented in several games. I remember puzzle quest ;-)

(2 edits)

Ignore this, see next message.

Maybe you should be the one re-reading my post. I never said that you said "coincidence", but you implied it, or at least implied something similar; I have several disorders in which I often struggle to understand what other people are meaning. Anyways, the game has since changed its sprites, very slightly, but it is still an almost complete copy of the game. I understand that you can't copyright an idea, but when you take the sprites, idea, animations, interactions, probably even the code, all of the items, all of the enemies, all of the mechanics, etc., etc., etc.; you don't leave much left to be very... not... stolen? I cant find the right words to end that sentence. I'm going to re-read everything you have said and respond to them individually.

Edit: changed the last part of the message because I would've been lying if I left it.

(+2)

I did have a long message but after actually being able to motivate myself to read and analyze all of your messages I see we shouldn't even be arguing. Let's just end this here. Have a decent day.

(+1)(-3)

At least you did realize that I do not dispute that the other game is a copy. The fanbois voting my comments down did not. Or they are pissed because I pointed out, how much of bph is basically a copy of slay the spire... ;-) (And since I bought both games and have sunk quite some hours in them, I think I know what I am talking about)

Oh, and  ... called it! I already found a game, that is not a shameless copy. But it does incorporate a quite familiar   inventory management and a growing bag. It even has the same mechanic with holding an item with left mouse button and rotating it with right button. You also have to    place items near each other in certain combinations to make them better. Since I do not want to promote other    games here (beside  the game bph had as an inspiration), lets say, it is one of the many games you can find by searching for backpack. I expect, other games will emerge too, that do have that kind of inventory mechanic.

You're a nice and good person.