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Today I worked on getting a prototype up in Unity, just so that I could start playing around with what I wanted the gameplay to feel like for the first segment where you're pursuing escaped prisoners. 

1. I got a rudimentary First Person controller up and running. (Technically this was done Friday)

2. At least for now I have a very random map generator

3. The prisoners can at least try to escape (though there pathfinding "AI" is still completely random)

4. Shooting the escapees makes them disappear. Once lore is established, they'll probably be stunned and delivered back rather than just evaporated...

5. I figured out how to make paintball splashes (which was easier than I thought it would be)

6. The prisoners (and the player) have colored trails to make "tracking" easier

7. I added an overhead map view to make things a bit easier.

If you want to try out the current prototype, you can play it here: https://belisarius87.itch.io/the-great-almost-escape

Any feedback is appreciated.