Hi all! After bouncing around from idea to idea, I think I've finally settled on using Ephesians 4:32 verse. Thinking and digging into the idea of kindness and tenderheartedness, I was reminded of a story about Dirk Willems who was a Dutch Anabaptist who according to Wikipedia who is "most famous for escaping from prison and turning back to rescue his pursuer—who had fallen through thin ice while chasing Willems—to then be recaptured, tortured and killed for his faith." It's certainly an extreme act of kindness, but that's what makes it memorable. It also seems to fit nicely in a game format.
While I don't feel compelled to stick with the actual details of the Willems story, it serves as a nice framework for me to think through. I still need to nail down the actual settings and mechanics, but I'm currently planning on splitting the game up into to separate portions. In the first, you're the guard pursuing someone before getting stuck and being rescued. And then (perhaps you let the escapee escape or you felt guilty after turning him back in after he saved your life), something changes and now you're on the run, and this time your pursuer is in danger. What do you do?
Mechanics-wise, I suppose I could do a simple endless runner, but I'm not certain that's the route I want to take.
Graphically this time I think I'm going to try to go for a low poly aesthetic. I've been meaning to really begin grappling with the 3D blender pipeline, so this seems as good an opportunity as any.
I still have a bit of design to do before I can really sink my teeth into the coding and the modelling, but at least I finally have a direction.
If anyone has any good reference games that do pursuit-action sequences really well or gameplay suggestions, I'd love to hear what other people think.