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(+1)

I like the level design! I wish i can be freer on movement and attack, less limited by stamina. The key's spawning/storing logic is bugging i think 🤔

Thx, i take note. The intention was make a risky combat and interchangable weapon with diferent stats (attak speed, stamina cost...), but dont have the time to balance it well, and  now can be contraproductive aspect.

The key system i will take a look. There are 5 keys and 1 its not droped by enemy.