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First off thanks so much for the in-depth feedback,

Definitely understand the frustration with the hold-down time, I’ve tried to minimise the time the best I can in system but could be better, It was initially inspired by Jumpking’s hold-down jump system. Although I’ll look into changing that system and see how it plays then, could also incidentally fix an issue at the moment where when the player is next to the side of the screen it’s annoying to move further that way as the direction is directly tied to the player position.

I’ve tried my best in the level design to minimise blind jump causing you to fall however its not perfect, I’d look into some kind of ‘look ahead’ camera system to you able to check an area your not in yet to solve this maybe.

Definitely agreed some good audio does wonders for immersion, I’m not the best with audio and am still very new to Unity’s implementation of audio so if you have any recommendations or help I would appreciate it. was thinking of using Fmod.

Again thank you for the feedback!