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(1 edit) (+1)(-3)

This is great, but a few things bother me:

  • It is not very clear when you will receive the next magic dust(?). I know it might not fit the game’s style but I have seen a lot of other idle games just interpolate the value instead of only giving it when it’s ready.
  • Also tiles should have descriptions. I can see how it could be confusing figuring out how much exactly a tile gives you, and what tiles it has interactions with. For example, I was really confused when putting down 2 deserts adjacent to a village didn’t convert it to a desert village, because actually you need to put 3 adjacent deserts.

Other than that, it is a very good concept!

(+4)

discovering the tile combinations is part of the "game fun"

(+1)

If you don’t get any hints at all then it becomes frustrating

(+1)

Thanks! Later in the game you'll get enough power/minute that this should no longer be an issue, but maybe it could be a nice early game QOL feature. Discovering tile combinations is meant to be a part of the game, but adding a log of what you discovered and how to get those again may be a good idea. You can see how much a tile gives you (and why) by hovering over it.