Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Xeight

171
Posts
9
Topics
28
Followers
23
Following
A member registered Feb 14, 2020 · View creator page →

Creator of

Recent community posts

the original version was to have you gain between -15 and 5. shit made you lose too often, now i have to add actual slots so you can lose authentically 😞

This was pretty fun! Although most levels are very easy

rage game def

this belongs in a movie theatre

quite fun! it can be frustrating to have to reroll 10 times to get the needed number tho

damn, thankz!

(1 edit)

wow thanks for a long review.

i did very much tried to keep it stylistically simple. i always tried to somewhat execute a minimalistic style (you can really notice it in most of my other solo games), but this is the first time i would say i truly like the end result.

i honestly forgot about animations, i must say im also very much a fan of squishing.

i did want to add something like doors and buttons but decided not to spend the 5 hours i had on coding and implementing them. but hey, thats a cool idea.

im not so sure abour moving things since im mostly trying to keep things static across the stages so it gives the feeling of building up over time, but i also dont see anything that really conflicts with it, i will experiment.

honestly i really didnt expect such a warm reception for this project, since i am really dissatisfied with how it turned out overall. but i will probably continue working and try not to let it fall under my usual perfectionist burn out. and who knows maybe steam release one day haha (probably not, its not that original anyways).

he is such a picky eater he wont even let you try to feed him the wrong thing

i couldnt get past level 2 or 3 haha

that was sorta(?) the intention. i wanted to see if i can make gameplay with a floatier jump than usual.

yea i wish i made more mechanics.

yea i noticed that our games are literally the same concept. however i suck at making levels and was too lazy to add new mechanics. i honestly really want to update it after the jam i see potential in it. maybe i will change the jump as well, i just kinda gave up on it.

This is the only level (another game in this style) was def a subconcious inspiration

extremely wellpolished. cool to see a sort active tower defense game as well. wish you could look up the controls after the tutorial tho. also the shoot sound makes my head hurt :L

its very precise, but you very much can for all 3 walls, your mistake was making the wall triangles jumpable on

really short

i dont understand the correlation between moving and where you actually get, i can press W and move to the left one time and move up the other

the gameplay is confusing i didnt understand what to do so i beat the game another way.

speaking of, you can jump over the wall.

when i first witnessed the music slowing down as he gets pissed off it was so funny

the jump is floaty both because i was too lazy to make it less floaty but also to see if i can work with something like this from a gameplay standpoint. its totally fair you dont like it tho

thanks

ah, it makes a lot more sense in retrospect. i only read homestuck and later jailbreak a couple months ago.

this is… something

this is pretty quirky. it’s not ideal, obviously, the movement feels unresponsive, dashing doesnt reset your speed it seems so if you were going at any sort of speed and then dash you could drift into a wall and die. the boss didnt pose much of a threat.

it was pretty fun, tho, i will give you that.

very confusing, the sound effects make me want to rip my ears out :(

EXTREMELY LOUD. the visuals make up for it tho :3

fix yo fucking shit

it’s pretty good! it’s similar to trap adventure 2 in many ways, but just with will you snail movement.

it’s a cool concept, but definitely feels a bit raw in execution. first chamber made little to no sense, and i couldnt find a way to jump to the exit in the second chamber so i cheesed it by transcending which apparently resets your jump, so yea, i basically just flew to the finish.

the game is also quite laggy, and seemed to miss inputs, at least on web. the transcend effect is quite annoying to observe and is more of a flashbang and visual annoyance than anything. despite all this, would be cool to see this concept expanded further!

thanks! it took a lot of trial and error to make something that feels fun and fair and which doesnt break constnatly…

yikes

gaming masterpiece, nothing short of incredible. i nearly cried watching devleopment of this.

yes

was this an mspa reference in any way shape or form

for that you should dm me on discord so we can discuss these plans further, i take this ip very seriously

what

I disqualified your game since it doesn’t appear to be an incremental at all

Personally, I wouldn’t call it that, no.

I wouldn’t really call it an idle game either, it’s just it’s own thing.

But that’s my opinion, you can make whatever you wish. I also want to hear what other people may have to say.

Announced at the beginning of submission period

Okay, maybe at least provide an example?