the original version was to have you gain between -15 and 5. shit made you lose too often, now i have to add actual slots so you can lose authentically 😞
Xeight
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wow thanks for a long review.
i did very much tried to keep it stylistically simple. i always tried to somewhat execute a minimalistic style (you can really notice it in most of my other solo games), but this is the first time i would say i truly like the end result.
i honestly forgot about animations, i must say im also very much a fan of squishing.
i did want to add something like doors and buttons but decided not to spend the 5 hours i had on coding and implementing them. but hey, thats a cool idea.
im not so sure abour moving things since im mostly trying to keep things static across the stages so it gives the feeling of building up over time, but i also dont see anything that really conflicts with it, i will experiment.
honestly i really didnt expect such a warm reception for this project, since i am really dissatisfied with how it turned out overall. but i will probably continue working and try not to let it fall under my usual perfectionist burn out. and who knows maybe steam release one day haha (probably not, its not that original anyways).
this is pretty quirky. it’s not ideal, obviously, the movement feels unresponsive, dashing doesnt reset your speed it seems so if you were going at any sort of speed and then dash you could drift into a wall and die. the boss didnt pose much of a threat.
it was pretty fun, tho, i will give you that.
it’s a cool concept, but definitely feels a bit raw in execution. first chamber made little to no sense, and i couldnt find a way to jump to the exit in the second chamber so i cheesed it by transcending which apparently resets your jump, so yea, i basically just flew to the finish.
the game is also quite laggy, and seemed to miss inputs, at least on web. the transcend effect is quite annoying to observe and is more of a flashbang and visual annoyance than anything. despite all this, would be cool to see this concept expanded further!