Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Really cool idea for a mechanic! I had a hard time understanding how to advance past the opening though, because there wasn't any way to get past the first snake enemy. Eventualy I realized that it seems like you can spawn a platform using the paintbrush, stand on top, and get yourself to the end of every level just by doing that.

I'd love to see the paint gun mechanic utilized more from the beginning of the game, because you have a really cool mechanic built but the game never seems to make me make use of it. 

I actually recorded my playthrough. If you want to see my impressions as I played, you can see it below (timestamp for your game in the description). Hope that can be useful! 

(+1)

Thank you very much for your feedback! Dyeing the scene is one of the core gameplay of our game, the same color background can dissolve snakes and obstacles, liquid and trees and other scenes can be dyed with a specific color to change their nature. Due to the limited development time, the guide and story of the game have not been made into the game, you can find the guide on the game's itch page.

https://dskhao.itch.io/agent-of-primary-color

 The collision volume during platform drag is actually a bug, which has been fixed in the latest version. In addition, the game also has hidden eggs in the level, thank you for playing our game ⊙∀⊙!