Love this! The art / pulsing animations are super clean, and the music/sound effects are great. I think it’s a really fun mechanic to be looting around this haunted building, trying to stay sane, and the actual action of looting feels really smooth. Just long enough to make me nervous.
I think the moment of ‘death’ is missing something though. I like the environmental storytelling of seeing NPCs who look like you, but turn out to be monsters—maybe upon dying, after the ‘It’s too scary’ if there was a single image at the end showing that upon losing your sanity you became one of those monsters roaming the halls for the next traveler to find 😲 I assume that was already the implication, but it might be cool to see it explicitly shown.
I also really like the way the lantern works. When it gets low, the game really does get claustrophobic and feels scarier. And the opening few seconds before the ghosts come out is a smart choice, because it gives a much stronger sense of dread to have that moment where the lights turn off than if the game just started and the ghosts were already roaming around.
Great job! I loved LUCID when we were doing Adventure Jam, and I was looking forward to seeing more of your work! Once again super tightly designed and with a very strong world.