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(+1)

This is really funny concept, and even the title is chuckle-inducing. Pretty much charmed from start to finish, didn't notice any bugs, and couldn't believe how much polish you'd squeezed into the UI.

I only did one run, but things seemed pretty balanced and engaging enough. I suppose being completely random (which I'm only making an assumption about) may potentially facilitate some odd difficulty swings, but the runs are short enough that it doesn't seem like it'd cause much issue.

My only criticism – and it's a small one – but I kind of wish the tutorial was a little more hands on. It for sure taught me the mechanics, I was just eager to try things out for myself while going through it.

Overall, really impressive stuff!

Thank you so much for playing!

Yeah, the RNG is totally unrefined, with one minor exception (the Shadow Knight only has a chance to spawn if the player takes a Divine Ration, and gets pulled out of the spawn pool if the player gives the ration back). During my testing, I didn't encounter many runs that made me go "aw man, RNG screwed me" instead of "aw man, I should have saved that item" or "aw man, I should have chosen health instead of energy", so I didn't stress out too much about RNG manipulation.

And the tutorial, yeah that would have been a cool idea. But it, like most tutorials in jam games, was a last-minute thing I just wanted to toss together with little overhead. I'd love to add an interactive tutorial if I ever revisit this game, though. :)

I'm glad you enjoyed it! Your game was great, too! :)