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(+1)

Heh very cool Lovecrafty point and click. I thoroughly enjoyed the simple pixel art and the exploration. Nice little touches like swinging the lamp around, reminiscent of DOS point and click interactivity. I'm curious what the logic behind getting the elevator to function and the light working is as I just did trial and error until I got it right. Seeing the 'S' in the glyphs book made me laugh. 

I can say I initially experienced the same bugs SeaFishelle mentioned below, using firefox browser. It also made the hallway to the professor's office inaccessible, and some of the books seemed to not 'read' past the first page. Installing it on the itch client seemed to alleviate this on my end, so maybe it's something with the way your implementation runs in firefox.

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There isn't really any logic to the elevator/lights, you do kinda need trial-and-error to figure out which switch is which.  I know it's not ideal, and was gonna add instructions somewhere (rifling through Jim's pockets, maybe?) but ran out of time.  I did deliberately make it so that the lights start "on" and the elevator starts "off" so that just reflexively flipping every single switch isn't the correct solution, but that might have been too harsh.

I primarily tested in Firefox (on Linux, mind you) and have not had any trouble with this, so this bug has me seriously confused.  Could you maybe try it with browser extensions turned off? But oh well, stuff happens.

Anyways, thanks for playing!

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Hmm unfortunately it seems to be the same even with browser extensions turned off :[

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Browsers, amirite?  I shoulda just used Godot.  Sorry about the bug.

Sorry to ask more follow up questions, but I have a theory about this bug and some more information would be useful, since I can't reproduce it myself.

When you say "the hallway to the professor's office" was inaccessible, do you mean that you couldn't go from the library entrance to the corridor, or that you could enter the corridor but couldn't enter the professor's office itself?  Also, were you able to go to the loading area and/or ring the call bell next to the librarian?

(+1)

Heh you seem to be on the right track with your theory

(2 edits)

Wow, it's worse than I thought.  At this point I'm pretty sure that it's not just different browsers that're the issue, it's a combination of different browsers and different system display gammas (!?).

The way I'm defining clickable areas involves rendering images with big blocks of colour (blue for one item, green for another, etc.) on a canvas, and then checking the pixel colour at the location that was clicked.  But some sort of arcane gamma correction details in the PNG standard can apparently cause PNGs to render slightly differently on different systems (see https://hsivonen.fi/png-gamma/ , I think).  Great! You love to see it.  And in this case, specifically the areas that I coloured green are broken for some and not others.

Thanks for the help!  Hopefully I can fix this when I have time & get permission to upload the fixed version before the jam ends...

Update: I fixed it, I think!