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sure thing:

(first of all, for anyone else who is interested or don't know how to place actors yet:
- press 1
to enter actor mode
- hold Q to show the list of actors (click on an icon to select one)

- hold E to place actors  (click on the world to place one)

you can find the lights in two places in the actors list:
from bottom the second row in the all tab


but I recommend switching to their light tab, where you can select radius and color:


after placing one you can change its radius with the R console (~) command: e.g R 3000

to change their color use menu mode 4
(works same way as placing actors, hold Q to select and E to assign)

to make an ambient sound:
- press V and draw a zone
- enter mode 6 (properties) and select ambientsound
- use the console command NAME to set the name for the sound


names of the ambient sound can be found in: data3.dat\data3\sound_dyn\
(data3.dat is just a renamed zip file)
some examples:

ambcave
ambcomp
ambgas
ambhum
engineamb
escamb
fanloop
spooky1
spooky3
turnamb
waterfall

let me know if you got any questions!
(+1)

Thank you for the help!

(1 edit) (+1)

I assume it's a similar process to add a specific music too? I also saw that there's a specific object that is supposed to change music in certain situation if you link it to a trigger.

(+1)

yes it's the little monitor looking thing called 'setbgm'
you need to set the music's name with the console command NAME
e.g:  NAME nature
and you need to set up a trigger to activate it
(let me know if you nee help with that)