Thanks for the feedback! Admittedly I focused more on implementing the basic mechanics than in making them understandable or balancing them for the prototype, and the lack of attack descriptions seems to be a bug: there should be a panel at the top of the combat screen describing the highlighted move and the wheel's effects on it, but it seemingly doesn't update if you hover over the moves with the mouse. I'll try to fix all that in the next update before continuing development.