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(1 edit) (+1)

Hi, I tried your prototype. The idea with the wheel sounds interesting! I was able to beat all 3 difficulties. The Tail Swipe skill seemed to be quite strong though. I beat all the white opponents by just spamming it. The boss was a bit harder. I kind of stumbled through that fight, just selecting moves that sounded strong. :)

Here are a few issues I had:

I was confused at first, when I tried to select attacks with the mouse (I wasn't able to select a target and attack descriptions were missing). I then realised that I had to use the keyboard. Maybe you could add a small section to your game page and explain the controls.

I didn't really understand what the wheel was doing, although I like the idea! As the main mechanic of the game, it probably should be better explained. Also maybe add a preview to show  which wheel state comes next. This might help to plan a bit ahead.

I was a bit overwhelmed by the number of different attack options (weapons, skills, spells, consumables). Maybe you can reduce it a bit. For example concentrate on weapons and spells for the beginning. I also would not give the same skills/weapons to different classes. (I just spammed the one skill with all 3 and beat the medium difficulty in the first round)

Hope the feedback helps a bit. It's always hard to make complex games also beginner friendly.

Thanks for the feedback! Admittedly I focused more on implementing the basic mechanics than in making them understandable or balancing them for the prototype, and the lack of attack descriptions seems to be a bug: there should be a panel at the top of the combat screen describing the highlighted move and the wheel's effects on it, but it seemingly doesn't update if you hover over the moves with the mouse. I'll try to fix all that in the next update before continuing development.