Growing up and playing adventure games, the solutions in a lot of games required a bit of thought. A lot of adventures now have much more straightforward puzzles and you're handed constant clues. Adrift really captures that spirit of adventure I felt as a kid, where objectives are outlined but attaining them gives you a glorious "a-ha!" dopamine buzz.
The narrative and characterization is dense and on point, with blunt sarcasm peppering some really detailed world building. I really cared about what was going to happen to the characters in the end, which is a feat for such a short game. Great job!