bug report: ultrawide incompatibility
Launched the game on an ultrawide monitor and the game launched fullscreen at the wrong resolution so parts of the screen were cut off. No settings option to change resolution so I had to play windowed.
Thanks for the report!
I will be doing a resolution pass alongside all other game options (sound volume, keybinds and so on) once I finish the current round of gameplay implementation, but I didn't consider different resolution ratios, so I'll add it to the tasks. I'll do my best to make it work, but it might completely destroy the prospective view of levels and cause issues with UI