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Thanks for the report!
I will be doing a resolution pass alongside all other game options (sound volume, keybinds and so on) once I finish the current round of gameplay implementation, but I didn't consider different resolution ratios, so I'll add it to the tasks. I'll do my best to make it work, but it might completely destroy the prospective view of levels and cause issues with UI

(+1)

This is obviously a niche issue but thank you for adding it to the todo list!