Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The visual and character design work together harmoniously with the audio to produce such an atmospheric experience of Altair 4. Mechanically and  visually perfected, with very useful accessibility options. 

While a lot is left up to the player to discover, I personally (and I want to emphasize the 'just me' part here) felt that too much was left to the player. I struggled to figure out how to use the tool bag, then discovered through a video play through that right clicking it would open it, but from my understanding right click was to 'look at' objects. Then I had to continue to right click on it to get additional items.

One last section I was severely stuck at was the end monkey paw wish, thanks to the aforementioned video, I knew I had to use it in the living room. I continuously tried to use it in the bedroom, much to my dismay.

Regardless of the above, the game itself is a true work of art, audio, and narrative design coming together to produce an atmospheric, emotional, and semi-engaging experience. Congratulations to you and your team on this game.

(+1)

Thanks for playing and mostly fair comments. Some things (like the bag) I left in knowing it would trip some people up. I guess I’m leaning on older PnC games where it was common to right click on everything just to see what it was. Especially a container. But I understand the issue and sorry you got bitten by it. I’d smooth it out or alter it for a commercial/non-jam release. Just not enough (well, no) time to playtest or see others playtest during the jam.

On the pw, yes to that one too. Voice had gone out so I didn’t really want to put in extra lines that were non voiced. I suppose I could have added “No reason to carry it right now” or something. Well noted.