Thanks for playing and doing a video!
George Broussard
Creator of
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Super fun game guys! Played all 5 levels and “got it” after the first. Very fun to set up some guard points by items or an exit then go hunting for the thief with another guard or two.
Good sounds, mood, art, everything. Might be something here if you wanted to extend it, add some more mechanics (not sure what off hand) and plop it on Steam for $5 and 100 levels or something? You never know? Even as it is it’s pretty fun to just get through levels and advance.
I get what you mean and I saw it when making it but it was hard to change much due to time. One thing I wanted to do vs my last game was reuse rooms more and make the player traverse back and forth. I think I achieved that, and more use of the rooms, but it might have been too simple and too much like easy fetch quests. So I get it. Thanks for the feedback.
I was stuck on executing content most of the time and the puzzles could have used more depth and love but better to be too easy than too hard?
The Good Spot was just a flavor thing I added and possibly to act as a red herring for a couple minutes if people were stuck. Very last minute addition that I perhaps should have cut.
In retrospect adding more puzzle depth would have been faster and far easier than doing a lot of the art and content! Plus it was my first time with PowerQuest so that took some time learning. A commercial effort game would be vastly more puzzle-y for sure :)
Glad you liked what was there.
I’m sorry but I don’t know anything about Linux. You can maybe google “How to run Unity games on Linux Mint”. The game is made in Unity. I think I recall people mentioning in the past they had to change some permission flag or something in some case on some versions of Linux. I bet Google helps you.
Which version? You can press F1 and see (it’s on the last screen). If there’s no F1 help screen then it’s v1.0 and maybe a bug.
Might be a bug even in later versions? Can you give me any more info as to what you did, maybe? I’ll try to see if I can reproduce it. Did you properly get past the sand cat on the previous screen? ie: go through the few steps to run it off?
Definitely two distinct parts and planned that way but I wish I’d had more time to iterate and inject some puzzles/items/more stuff in the back half. But as it is I think it plays out as a fairly interesting and not too long, interactive story. Thanks for playing! I’m trying to rate all the games that comment here as well.
Yeah the game feels like two things. First half is sort of a traditional PnC game and the back half ended up basically being a visual novel. I was sort of stuck as I’d sent the voice lines off so I couldn’t work in a lot of interactivity, even if I’d had time for it. For a ‘real’ game though, I’d totally have had the second half be more dense with things to do and some deeper/puzzel-y dialogue puzzles.
Thanks for playing it and the comments. The Dig vibes some up a lot and that’s likely a mixture of me being a huge fan of the game as well as people yearning for a good sci fi point and clock again (there are basically not every many especially with an old school art style?). I re-read Monkey’s Paw last year and it stuck with me. I remember seeing various adaptations on tv as a kid and they always stuck with me, so I figured it might be a good backdrop for a game.
This game was awesome! I loved it. The music/mood was perfect. The puzzles were great (won’t spoil them here). I got stuck 3x and the game took me about 35m to complete. The writing ad story was great. The art was good. I liked Luna a lot. The voice acting was very well done and lifted the game a lot. I’m glad you added it.
Very very well done effort and enjoyable game.
I think a lot of people don’t know the original story (younger, etc) so I sort of didn’t want to spoil it for those that did. I do credit the author in the credits. I also wish there was more puzzle depth but it’s also a jam game and I was short on time and people are usually short on time to play/rate.