Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The stacking global, mutually exclusive upgrades was a fun idea, but the optimal way to play was to only use 2 tower types. (stun/slow/buff vs damage)

(1 edit)

Yeah I do think a more interesting upgrade system could add more replayability and a wider variety of interesting strategies. I enjoyed finding different ways to build a good DPS tower (e.g. "multishot + explosion" vs "pierce + returning + farshot + poison" or whatever). I think if there were more buffs that interacted with the other upgrades that might help, maybe along with giving you more control of which upgrades to purchase.

I also considered making tower build cost scale much more aggressively with upgrade count so that you felt really incentivized  to keep one tower unupgraded to build your maze, but I didn't like that because buying upgrades is the fun part of the game.

But glad you found it fun (and thanks for leaving feedback)!