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Loved it! Really nicely put together. The initial conversation to get the flashlight was a bit tough to figure out and then the dark room was a bit off putting but overall it was great! I wonder if it would have been better to make the dark experience a bit later in the game somehow, so that the player gets to experience the awesome atmosphere a bit more? But that's just my subjective thoughts. 

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Thank you for the comment.

We actually thought about having the power outage puzzle later in the game. But it just didn't match our storyline - and it was already too late to rethink everything. So we just tried to make it not too difficult right at the beginning. (ek)