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This was a really cool experience. I very much enjoyed how interactive the puzzles were, how I had to figure out what to do by reading and paying attention. The atmosphere was awesome and I really enjoyed the world and the models (even though everything was white... I thought it was cool). I loved the effects. It's really impressive the way the water effects interact with the game events. All of the interactions were technically impressive.

As an effects artist, I would've really enjoyed working with you 😄

I struggled with two things: 1. I didn't know what pressure to use when balancing the pressure (they're all supposed to point upward). I figured it out eventually with trial and error. And I didn't know the manual had more pages, so I struggled with the battery for a while 😅

All in all, a really cool puzzle experience. You share a lot of design philosophies with me - I'd honestly love to work on a project with you sometime!

Thanks for the feedback!

Some really good points, I tried addressing some of it in a small update. After playing it over and over, at some point the solutions were so 'obvious' to me that I forgot that maybe it would be a good idea to give the players some indication of what to do...


I have never game-jammed in a team before, but would definitely like to try it. So let's do that sometime!

My Discord username is jardle1