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I love the subversion of platformer mechanics in this one. There were a few points where I had to go outside my usual comfort zone with platformers and do much riskier jumps (or look in different directions) to progress. I think you might want to ease the player into the idea that you're playing with those conventions though. For example, I thought it was fun that the game asked me to make a blind jump almost at the absolute beginning, but you run the risk of players simply not realizing what they're supposed to do when faced with an impassable chasm like that. Many of the more technical 'one more run' kinds of platformers like Super Meat Boy or N+ start out with levels that anyone can complete, and slowly start introducing subversive concepts until you're thinking outside the box along with the game. 

I'd love to see more from this game concept though, with even more of the crazy-technical platforming segments, or subversive objectives (maybe going through an invisible wall, or jumping off an edge to progress, etc). Proud to say I did make it to the end of this one, and it was a fun challenge! Thanks for making the game!

I actually recorded my playthrough. If you want to see my impressions as I played, you can see it below (timestamp for your game in the description). Hope that can be useful!