Interesting. I wish the text that appears when selecting a move stays a bit longer, i never could read it in time, and the font makes it harder to read fast. and also some of the text overflows offscreen. other than that i think its a promising idea.
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Thanks for taking the time to play my game and to leave a comment.
I got unlucky during testing and lost a lot, so I thought setting the time to be shorter would be preferable. I'm sorry about the text going offscreen: I thought the constraints were set correctly, but I must have failed to set them properly.
I initially wanted it to play out similar to a fighting game's story-arcade mode (fight an opponent, cutscene plays, repeat until the boss is beaten). However, attempting to do this and remain in the 3 hour made me realise how much time it takes just to create the bare minimum. I still went over the allotted time even after simplifying it to just playing through the farmer's "story" and a simple rock-paper-scissors. mechanic. The game jam has made me think more about what planning skills I lack or requires improving.
Hey ! Thanks for taking the time to reply :)
I felt the game had the ascetics of a fighter story turn based game of sort haha. It's an ambitious idea for a 3h game jam. but i believe u brock it down to its bare bone mechanics and interactions to be able to finish it in time. And i believe that is the essence of this challenge, managing the scope.
And dont worry abt the text haha the cycle of fix-build-upload-test is a very long cycle for a 3h jam.
Great job !