Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

It's nice to see that an autobiographical adventure has made it into the Jam. You don't see that very often.


How you managed to finish such a long game in 14 days is beyond me. I mean, it has graphics, a story, puzzles, everything! And they're good, too. Like what?

Had some trouble getting into the game. I missed the southern exit and got totally lost. After going through many dialogues several times, I finally found the lighthouse. What a relief! ^^

(From what I've seen you have alredy changed the hotspot, so that's great.)

The walkthrough was also very handy. Had to look up the solution to get the key code. I knew what to do, but I couldn't figure out how to do it. I was trying to do the right thing, but advancing the puzzle only works from a certain place, as far as I can tell. I think this could do with a clue. But that might just be me.

It's a great game. Nice visuals, good puzzles, an interesting Lovecraftian touch. I really enjoyed my time in Twinsmouth.

It's just a shame you didn't make it to 1800th place. Maybe next jam, eh? :)

About 1800th - yes - I should be able to get a better position than that (like 348th :-) ).

about the rest - thank you very much for your kind words, for the time you spent in Twinsmouth - and for your feedback. Yes - you're right - the game needs polishing. I'm glad I was able to finish in time, but I cut more than a few things and didn't have time to balance others. The walkthrough provided from the start was my (guilty) way of admitting that I didn't think everything could be clear enough, and I'm collecting notes to see how I can improve it (outside the scope of Jam, of course).

Thanks again :-)