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What I don't like about the game:

The main problem is that the enemies start shooting the instant they come into your view and a lot of times you can't see who is shooting you. This makes it very hard to avoid damage. And the damage builds up, I tried this game for a while but could only finish the 3rd room as by then my health is non-existent.
Also, the hitbox is a little too big and you can't fit in a tile wide space. other than that,

The game is really good

I love the simple retro style and the graphics with all those particles, It's simple and I like it.
And how can I forget the procedurally generated rooms, the animation that plays at the beginning makes it that much cooler.

Thanks for the feedback! 

The problems you mentioned definitely need to be worked on. In fact, the hit box thing was on our to-do list, but we were distracted by other objectives, so we never really got around to it. 

Thanks for the comment!

I asked some people to play-test our game and responses were quite varied. Some people thought the game was unbeatable (including my partner); but some people told us that they could beat the entire game without much effort at all (I thought the game was easy). In the end, I did end up increasing the enemies' detection range and health. But in hindsight, I can see how you're right. Thanks again for the specific feedback!