Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

VantaTree

53
Posts
10
Followers
1
Following
A member registered Sep 22, 2021 · View creator page →

Creator of

Recent community posts

Wrote a script to press left and right for me, grabbed me some dinner, sat back, relaxed and started eating.
After playing a lot of games this was a nice sort of break, it has soothing, calming and a simple aesthetic, this game may not have many mechanics but it was a really cool experience relaxing and reading all the text.

It's a really nice one, first time seeing this concept in a game jam.

I would say the game needs more player feedback like when you get hit in the undertale section, other than That this was very fun to play <3

Absolutely Amazing game. I enjoyed it very much.  I can see that you put a lot of effort into this.

I would say I feel like there should have been a screen shake when you get hit, the sfx of when u get hit and when you hit an enemy is the same due to which sometimes I don't even realize that I got hit and lost 3 of my bikers.

I can't seem to play your game, I have downloaded the files but I can't find an exe, I also tried opening it with godot, but it had no `project.godot` file to import.

What I don't like about the game:

The main problem is that the enemies start shooting the instant they come into your view and a lot of times you can't see who is shooting you. This makes it very hard to avoid damage. And the damage builds up, I tried this game for a while but could only finish the 3rd room as by then my health is non-existent.
Also, the hitbox is a little too big and you can't fit in a tile wide space. other than that,

The game is really good

I love the simple retro style and the graphics with all those particles, It's simple and I like it.
And how can I forget the procedurally generated rooms, the animation that plays at the beginning makes it that much cooler.

What I don't like about the game:

The main problem is that the enemies start shooting the instant they come into your view and a lot of times you can't see who is shooting you. This makes it very hard to avoid damage. And the damage builds up, I tried this game for a while but could only finish the 3rd room as by then my health is non-existent.
Also, the hitbox is a little too big and you can't fit in a tile wide space. other than that,

The game is really good

I love the simple retro style and the graphics with all those particles, It's simple and I like it.
And how can I forget the procedurally generated rooms, the animation that plays at the beginning makes it that much cooler.

Before you land you are given information like mission briefing or text logs in the form of cutscenes, and when you interact with your spaceship it tells you what you need to do to leave.

The final mission is to retrieve the very valuable Final Resource.

you can use the keys 1, 2, 3 to toggle dash, wall jump, double jump respectively. And not get soft locked.

The game is not complete at all, it's just an idea for now.
You can actually toggle abilities such as dash, wall jump and double jump with the controls given in the game description

It was fun to play, I did enjoy the little story.

I do think you need to work on the hitboxes as they are just too big.

It was an amazing experience for a game made in just days.
It had its bugs but it was great overall.

I must say the game crashed many times and got stuck in spikes a few times too.

It was good for your first game.

I think I found a bug, if you hug the wall while going into another dimension you clip and fall out of the map and die.

It's very short but still a very cool looking game,

It also happens to have the same protagonist as the game I made. that's quite a coincidence.

It was a really nice twist, and fun to challenge yourself like that.

I do think that the snake is a bit fast, you have to be very fast on the inputs on U turns near walls.

There are absolutely no instructions on how to play or what the objective is at all :(

The puzzle mechanics are really well done, I loved it.
Switching the dimension while the rocks were in midair to avoid obstacles was neat!

(1 edit)

The story was really nice. I liked the various characters and of course, the voice acting along with all the cutscenes.
Would love to see more characters and voice acting in the art style ^^The the story kept me from quitting.

It took me a while to complete the "road crossing" part. The collision rects were too big so squeezing between the fast cars was almost impossible.
The input is also not as responsive, it totally ignores my input if you press during the walk animation, you had to time your inputs just right to outrun the cars, took me a while before I figured out this part.

Your style has potential, keep moving forward :D

This game has one of the most amazing and fun puzzle mechanics I have ever played.

I am Incredibly impressed by how great the levels are. Puzzles are notorious for taking time to get right. You did an amazing job

Thanks a lot. Glad you liked the game.
Unfortunately, the game is longer than I wanted.
95% of the assets are not mine at all, I hand-picked them for like an entire day, but still, I am glad you loved them.

This game was really fun to play, a lot of games are puzzles and I am really enjoying them.
But this is one of the better ones I played

The game is hard but once you make understand how to move, and what order to take the orbs in, It gets super fun and challenging.

Thanks for playing, Glad you enjoyed the game as much as I did making it.

I am so sorry about the ending, it was my idea, I can't help myself o((>ω< ))o

You have some Nice graphics. I loved the movement speed, after a while I was dodging and weaving in between the projectiles at light speed.

I would love to see more levels at a later date. The bigger the level the more fun.

The game resembles a maze but with a dimensional twist.

This is absolutely amazing, it's super cool. The art is very unique and the game is fun to play.

I was able to get a lucky 19 score on my second try! 

This game's art and mechanics are very well-polished, I love it. You did an amazing job.

I do wish that the castle would have 2-3 corruption levels before you lose, so it's not as hard

A lot of very weird aliens indeed.

The two other witches are unlocked when you pay $3 USD or more.

The minimalistic art is really cool, The first proper game I ever made had the same movement mechanics, but you had to fill the entire map to progress.

It was super nice to play.

It's a neat little game.

Are there any rules on how the the glitchy block bounces the ball, I feel it's random

I really like the puzzles in this game, as for the platforming it was quite hard and slippery.

It's a great game.

I am quite Impressed with this.

you can make web versions with pygbag, unless the shaders cause some problems, at least the other free games can be.

Thanks a lot for playing ^^

This game is Extremely Good and hard, the combination of slippery movt and bullet fire limit makes it that much harder ^^

I am so sorry to hear that, Fortunately, I was able to build a windows EXE which is much faster that the web version, I hope you give this game another Try.

I am so sorry to hear that, Fortunately, I was able to build a windows EXE which is much faster that the web version, I hope you give this game another Try.

So sorry about that, the web version is very slow, unfortunately, I wasn't able to make an EXE.

add a bit of mass to the balls, they are probably the furthest human sent object in space right now lol

This game is a lot of fun to play, too bad I suck.