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(+1)

A simple little game. I liked the glow when the ball hits things, that's really satisfying!

I feel like the gameplay is missing something. Maybe the ball needs to bounce a lot more, add some sound effects, maybe a little bit of screen shake, and the whole thing will feel a lot more fun and alive!

The controls work fine, but it's hard to gauge how much I've dragged - some sort of indicator for that would work really well I think. Without that, I basically just swipe with no real care about what I'm doing, it feels difficult to control

(+1)

These are all great ideas that should be added in a later version. I'll have to think of a clever way to add a force indicator as I don't want it to be too easy to replicate the perfect shot.

how about some subtle camera zoom and a post-processing vignette that fades in the stronger your shot is? That way the player can tell roughly how strong their shot is going to be, but it's vague enough to not be repeatable.