This was such a treat! I was totally engrossed by the dialogue, story and setting. All the art looks great, and the spell reaction puzzles were really cool. Maybe in post-jam versions there could be something that punish the player for getting those wrong repeatedly rather than just getting an opportunity to retry it over and over. Like people have said earlier, the shrine puzzle might need a hint, but it was still pretty neat. Following you, I need more of this!
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Thank you for playing! We are considering making the supply of spells finite and then requiring players to spend time replenishing it. Making this game a blend of adventure and team management was a part of the initial idea :)
However, the mechanics of team/resource management is quite different from the mechanics of point-and-click adventure—that’s what we understood clearly during the jam. And they don’t fit easily together. But we’ll still think about how to blend them :)