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(1 edit)

Thank you for playing! We are considering making the supply of spells finite and then requiring players to spend time replenishing it. Making this game a blend of adventure and team management was a part of the initial idea :)

However, the mechanics of team/resource management is quite different from the mechanics of point-and-click adventure—that’s what we understood clearly during the jam. And they don’t fit easily together. But we’ll still think about how to blend them :)